Urban Range
Identify threats, spare non-hostiles, break incoming devices — bonus long-range waves, rockets, and better kit.
Play Urban Range
Touch / tablet: tap and drag work like click and drag on a desktop. Use Fullscreen above for a larger play area without scrolling past ads and tips. Keyboard shortcuts listed in each game also have on-screen buttons where they matter.
Urban Range
Preparing the range… if this text never disappears, check that /games/assets/js/urban-range.js loads (Network tab).
Runs fully in your browser. Scores are saved on this device only.
How to play
Move the pointer to steer your aim on the canvas and click or tap to shoot. Reload when the magazine runs dry. Crimson silhouettes are fair targets; teal / soft-coloured figures must not be struck. Split slots are rescue drills — only the left (crimson half) may be engaged. On normal waves, green wedge-shaped devices arc in from the side; destroy them before they reach the ground line. Every third wave (3, 6, 9…) is a bonus long-range drill: you are issued a fixed telescopic bolt rifle (six rounds), silhouettes appear smaller at “distance”, and the opposition sends tracked rockets — shoot them down before they impact (they are not the same as the hand devices). Each wave has a threat quota; meeting it opens the armory for the next wave with improved weapons on non-bonus rounds (9mm iron sights, optional .44 laser dot, optional burst SMG with steady zoom).
Tips & strategy
With the starter nine-millimetre pistol, expect two solid hits per full-size threat — space your shots instead of panic double-tapping. Bonus waves reward patience: lead rockets slightly, reload between clusters, and read split faces before firing. Burst fire fans slightly on normal waves; tick Steady zoom on the SMG when you need tighter groups. Reload in lulls, not under pressure.
Good for
- Minute-long focus runs with clear round goals.
- Pointer and touch practice on laptop or tablet.
- Score-chasing with local best saved in the browser.
Frequently asked questions
Is this depicting real violence?
No. Figures are abstract silhouettes in a stylised training facade — an arcade exercise, not photorealistic content.
How do I reload?
Use Reload on the HUD, tap R / press R on a keyboard, right‑click the firing‑range canvas, or a quick up‑then‑down finger swipe on touch. Your magazine tops up after the reload animation finishes.
What are the bonus waves?
Every third wave (3, 6, 9, …) is a long-range bonus drill: fixed telescopic rifle, smaller silhouettes, and rocket tracks to destroy — not the wedge-shaped hand payloads from ordinary waves.
What determines my best score?
Total points across a run (threat clears, intercepted rockets/devices, penalties) — higher is better; only your best total is kept per device.
